WISH 16: OLD AND NEW
Okay, I had meant to answer all of Ginger Stampley's Game WISH questions in order, but then I'd be really late with the up-to-date ones, and then I'd, like, get an 'F' or something. So, at the risk of confusing people who might be reading this blog in sequential order, I'm going to skip from the first WISH question to the last, and then double back again. I don't really mind confusing people. I consider it a day wasted if I don't make at least two people say 'Ha!', three people say 'Hey!', and four people say 'Huh?'
So, without further ado, in Game WISH 16 Ginger writes:
In the gaming you are doing lately, what do you miss from earlier games? What works so much better you never looked back? Three examples?
Well, I've been doing a lot of thinking and writing about past games, so I'll just go down memory lane again....
I miss favorite old characters. When you really like a character and get inside their head and enjoy being them for a while, and then the game ends or goes on hiatus and you have to stop, you feel like you've fallen out of touch with an old friend. I had a character in Greg Morrow's long-running D&D game named The Eye. He was a paranoid, self-serving enchanter whose chief modus operandi was getting other people to do the dirty work because he was allergic to danger. As the game evolved, and one of our former adventuring companions turned into the Lord of Darkness who threatened to take over the world, The Eye reluctantly had to follow the course of Good. I remember that philosophical twist very fondly. Now when I play wizards I have to carefully tell myself 'no, you're not the Eye. Stop doing that.'
I miss the freedom to play at the drop of a hat. I have a family who needs me, a job that eats a lot of my time, and a metabolism that just isn't the inferno it used to be. These days I count myself lucky to be able to participate in one face-to-face game just about every week, and a handful of email-based games with sporadic turnaround. I would game more if I could, but I would do so at the sacrifice of something else. I'm booked solid. But I still remember a time not so very long ago when friends would call up and say "Hey, I'm starting a new game, wanna play?" and without missing a beat, without pausing to reflect, without having to weigh the advantages and disadvantages and check my schedule, I could answer 'Hell yeah, sounds like fun!" And I remember drinking ludicrous volumes of Dr. Pepper until the wee hours of the morn, tiny blood vessels in my eyes swelling up like earthworms in a rainstorm, half-shouting out nearly incomprehensible plans for achieving imaginary goals whose exact nature is long gone in the fog of my memory. Only one concrete fact from those days remains: that was a load of fun.
Frankly, I miss not being jaded. I have been playing rpg's since 1980, pretty much without taking a break. I have played in a lot of different systems and with a lot of different people who employed a lot of different gaming styles. I wouldn't say I've seen it all yet -- I've barely scratched the surface of diceless play, for instance, and I've never LARPed, and I need a lot more PBeM experience before I can say I've milked that for all it's worth. But I've covered most of the terrain of role-playing games time and again. Minus certain tweaks in plot and tone, there is really a very finite number of plots and themes you can experience in rpg's, and I've probably seen each of them at least once. I get occasional flashes of deja vu when I'm playing, where I think 'Jesu Christu, I just know I've played this exact same scene once before, but where? when?' I miss those first heady years of novice gaming, where everything was brand new, and the DM could describe a bizarre creature without me and some other guys confidently nodding our heads and saying yup, it's a flumph, two hit dice, seen it, yawn. I miss feeling like a gaming expedition was a *real* expedition, where anything could lie around the corner. I miss that a lot.
But there's a lot not to miss too. I don't regret playing with mature people. (um, well, for certain values of 'mature'. You know who you are.) When I was a kid and played with other kids, there was a lot of stupid crap that people did and said. There was a lot of overt sexism and racism and homophobia, a lot of cruelty, a whole lot of questionable morality and general stupidity. These behaviors were largely self-reinforcing, too; there wasn't any mechanism to curb them. ('cos, see, I didn't game with gurls, or non-whiteys, or anybody who would own up to being gay. Then I went to college. That was new.) These days I game with a more grown up class of people. I rarely cringe in games anymore. That's a good feeling.
I don't miss being unselective about who I game with. There was a time when I would accept any game invitation and play games with people I had never met before. I learned over time, though, that this is a bad idea for me. Gaming is first and foremost a social enterprise, and when you don't match well with your fellow players, the game is going nowhere. These days I make sure that I either have met and vetted the participants beforehand, or I make my initial participation on a trial basis, ie. I'll give it a couple of games and see if it works out. I feel like a bit of a snob having this attitude, but I've gamed with too many people who have ruined the experience for me by doing nothing other than having a personality that didn't mesh with mine. I'm usually pretty easy, but when Joe Freak sitting next to me thinks it's okay to whack me with a whiffle bat to illustrate what his barbarian thinks of my plan, it's time for me to find another game. (this happened. never met the guy before. unbelievable.)
I also don't miss being picky about the sorts of games I play. One of the things I have learned about myself is that I am an inveterate smartass. I simply cannot turn down a good straight line. I can't even turn down crooked lines. Sometimes I think up a straight line and response, and then goad somebody else into uttering the straight line so I can be a wit. I do this all the time. For most games it's okay, but for games with aTmOsPhErE, it totally sucks having me along. (when I get to the Game WISH about game mood, I'm gonna have a field day.) I do a lot better in PBeM, thank goodness, or else I'd only be able to play games where it's okay to be a goofball, and that wouldn't be much fun. These days I am very careful to choose games that I think I'll enjoy, and that I think will enjoy me.
Ack, brain vapor lock. Game WISH is hard!
Okay, I had meant to answer all of Ginger Stampley's Game WISH questions in order, but then I'd be really late with the up-to-date ones, and then I'd, like, get an 'F' or something. So, at the risk of confusing people who might be reading this blog in sequential order, I'm going to skip from the first WISH question to the last, and then double back again. I don't really mind confusing people. I consider it a day wasted if I don't make at least two people say 'Ha!', three people say 'Hey!', and four people say 'Huh?'
So, without further ado, in Game WISH 16 Ginger writes:
In the gaming you are doing lately, what do you miss from earlier games? What works so much better you never looked back? Three examples?
Well, I've been doing a lot of thinking and writing about past games, so I'll just go down memory lane again....
I miss favorite old characters. When you really like a character and get inside their head and enjoy being them for a while, and then the game ends or goes on hiatus and you have to stop, you feel like you've fallen out of touch with an old friend. I had a character in Greg Morrow's long-running D&D game named The Eye. He was a paranoid, self-serving enchanter whose chief modus operandi was getting other people to do the dirty work because he was allergic to danger. As the game evolved, and one of our former adventuring companions turned into the Lord of Darkness who threatened to take over the world, The Eye reluctantly had to follow the course of Good. I remember that philosophical twist very fondly. Now when I play wizards I have to carefully tell myself 'no, you're not the Eye. Stop doing that.'
I miss the freedom to play at the drop of a hat. I have a family who needs me, a job that eats a lot of my time, and a metabolism that just isn't the inferno it used to be. These days I count myself lucky to be able to participate in one face-to-face game just about every week, and a handful of email-based games with sporadic turnaround. I would game more if I could, but I would do so at the sacrifice of something else. I'm booked solid. But I still remember a time not so very long ago when friends would call up and say "Hey, I'm starting a new game, wanna play?" and without missing a beat, without pausing to reflect, without having to weigh the advantages and disadvantages and check my schedule, I could answer 'Hell yeah, sounds like fun!" And I remember drinking ludicrous volumes of Dr. Pepper until the wee hours of the morn, tiny blood vessels in my eyes swelling up like earthworms in a rainstorm, half-shouting out nearly incomprehensible plans for achieving imaginary goals whose exact nature is long gone in the fog of my memory. Only one concrete fact from those days remains: that was a load of fun.
Frankly, I miss not being jaded. I have been playing rpg's since 1980, pretty much without taking a break. I have played in a lot of different systems and with a lot of different people who employed a lot of different gaming styles. I wouldn't say I've seen it all yet -- I've barely scratched the surface of diceless play, for instance, and I've never LARPed, and I need a lot more PBeM experience before I can say I've milked that for all it's worth. But I've covered most of the terrain of role-playing games time and again. Minus certain tweaks in plot and tone, there is really a very finite number of plots and themes you can experience in rpg's, and I've probably seen each of them at least once. I get occasional flashes of deja vu when I'm playing, where I think 'Jesu Christu, I just know I've played this exact same scene once before, but where? when?' I miss those first heady years of novice gaming, where everything was brand new, and the DM could describe a bizarre creature without me and some other guys confidently nodding our heads and saying yup, it's a flumph, two hit dice, seen it, yawn. I miss feeling like a gaming expedition was a *real* expedition, where anything could lie around the corner. I miss that a lot.
But there's a lot not to miss too. I don't regret playing with mature people. (um, well, for certain values of 'mature'. You know who you are.) When I was a kid and played with other kids, there was a lot of stupid crap that people did and said. There was a lot of overt sexism and racism and homophobia, a lot of cruelty, a whole lot of questionable morality and general stupidity. These behaviors were largely self-reinforcing, too; there wasn't any mechanism to curb them. ('cos, see, I didn't game with gurls, or non-whiteys, or anybody who would own up to being gay. Then I went to college. That was new.) These days I game with a more grown up class of people. I rarely cringe in games anymore. That's a good feeling.
I don't miss being unselective about who I game with. There was a time when I would accept any game invitation and play games with people I had never met before. I learned over time, though, that this is a bad idea for me. Gaming is first and foremost a social enterprise, and when you don't match well with your fellow players, the game is going nowhere. These days I make sure that I either have met and vetted the participants beforehand, or I make my initial participation on a trial basis, ie. I'll give it a couple of games and see if it works out. I feel like a bit of a snob having this attitude, but I've gamed with too many people who have ruined the experience for me by doing nothing other than having a personality that didn't mesh with mine. I'm usually pretty easy, but when Joe Freak sitting next to me thinks it's okay to whack me with a whiffle bat to illustrate what his barbarian thinks of my plan, it's time for me to find another game. (this happened. never met the guy before. unbelievable.)
I also don't miss being picky about the sorts of games I play. One of the things I have learned about myself is that I am an inveterate smartass. I simply cannot turn down a good straight line. I can't even turn down crooked lines. Sometimes I think up a straight line and response, and then goad somebody else into uttering the straight line so I can be a wit. I do this all the time. For most games it's okay, but for games with aTmOsPhErE, it totally sucks having me along. (when I get to the Game WISH about game mood, I'm gonna have a field day.) I do a lot better in PBeM, thank goodness, or else I'd only be able to play games where it's okay to be a goofball, and that wouldn't be much fun. These days I am very careful to choose games that I think I'll enjoy, and that I think will enjoy me.
Ack, brain vapor lock. Game WISH is hard!
